This skills-based programme meets the requirements of one of the fastest growing, dynamic and entrepreneurial sectors in the creative industries. Providing practical specialist knowledge to pursue a career in the game industry in paths such as an animation, level design, 3D modelling or concept art etc. Core artistic and technical skills will be developed to enable creation and building of games and content for a variety of platforms.
You will gain an understanding of the broad areas of games development, ludology, VR, concept work, 3D modelling and animation, level creation, character design, motion capture, history, contextual and social issues, together with an overview of the more technical and creative aspects of the games design pipeline.
Studies include formal lectures, practical workshops, trips to EGX Rezzed (London) and industry based assignments, exploring numerous aspects of digital gaming within a combined creative and technical framework; real-world tasks; creating real products through competitions, live client briefs and for the college’s own games design company; establishing a strong portfolio; web presence and showreel towards future employment. The experience is relevant and realistic.
Assessment includes coursework, portfolios, pitches and digital work. Communicating concepts through visuals, prototypes, 3D/2D game assets, documentation and the ability to evaluate the appropriateness of different approaches to solving problems is central. You will also have access to industry standard software and hardware such as Autodesk (3D Studio Max,
Maya, Mudbox etc), UE4, Oculus Rifts and a wide range of audio visual equipment.
Possible Progression (subject to availability)
- BA (Hons) Games Design for Industry (top-up) at Camborne
– Games Designer or Developer
– 3D Animator or Modeller
– Character Designer
– Environment Artist
– Lead Designer or Animator
– Animator for Film and Television
– Level Designer
– Gameplay Programmer
– Concept Artist
– Narrative Artist
- UCAS Code: 026I
- Institution codes: CORN C78
48 UCAS points from AS and A-levels or relevant Level 3 qualifications. Plus GCSEs at grade C or above in English language and maths. A show reel or portfolio of work will also be required at interview.
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Indicative Module Year 1
- Computer Games Studies & Research
- Pre-production Design & Computer Game Concept Art
- 2D Digital Graphics & Texturing for Computer Games
- 3D Modelling & Animation for Computer Games
- Animation Principles
- 3D Computer Games Engines & Asset Creation
Indicative Module Year 2
- Subject Specialism Project
- 3D Cut Sequence Design & Digital Audio for Games
- 3D Character Animation & Motion Capture for Computer Games
- Level Design & Production for Computer Games
- Professional Practice
- Games Design & Development Project
*Modules are subject to change and availability
*Courses listed on this website are indicative of the subject, nature and level of study. The college reserves the right to alter specific qualifications titles, awarding bodies and levels of qualification, which can change in year. Any cost may also vary, based on personal funding eligibility.
Careers advice available
If you are considering an undergraduate programme with us, you may wish to access our free Careers and Employability advice service. This gives you the opportunity to talk with an advisor about career options before, during and after your study with us. To make an appointment, please e-mail: H.E.Advice@cornwall.ac.uk
If you come into the International category (non EU*) and Channel Island (inc. Isle of Man) the tuition fee may vary – click here for full fee information